Post by 10calexis on Oct 27, 2014 2:27:13 GMT
Have you heard of a game called League of Legends?
League of Legends (LoL) is another one of those multiplayer video games that has seemingly swept the nation in a short amount of time (being released in 2009). Now, I know very little about this game, having only been faced with mentions of gameplay thanks to various friends geeking out a lot over it. Due to all the hype, I’ve even downloaded the game myself (but still have never played it).
However, League of Legends is definitely not just another online multiplayer game anymore. It’s still a fun game to play casually with your friends on a night in — but now, $2 million in total prize money was at stake for the top competitors at this year’s League of Legends Season Four World Championships. And it’s not just intense for those competing —32 million people worldwide tuned in to watch last year’s stream (with 40,000 to 50,000 fans actually present at the stadium).
At this point, those competing in the games (which took place this year in Seoul), are now considered “pro gamers”. But this is not the first time we’ve heard of such a seemingly weird trend. Other games like “Defense of the Ancients (DotA)” and the “Dead or Alive” series are other popular e-sports games that have competitions and championships of their own.
And yes, competitors in those contests make money, too.
Even players who simply record their gameplay and upload their commentaries to YouTube are making serious cash off of these games. Rooster Teeth, a company that makes most of their revenue off of uploading “Let’s Plays” of various video games to their YouTube channel, gets an average of 1.5 million views per video uploaded, with their most famous Let’s Play series being gameplay of Minecraft. Minecraft. Seriously. It’s the same with LoL players too — they upload their gameplay online as well and attract tons of views.
But to sum it all up — E-Sports have become a serious thing in the past couple of years. In my opinion, it will only keep growing. A “gamer” isn’t just the typical “loser who lives in their basement” anymore.
Some links to check out:
NYT Article posted before this year's League Championships
The Impact of E-Sports in South Korea
"Behind The Scenes"
League of Legends (LoL) is another one of those multiplayer video games that has seemingly swept the nation in a short amount of time (being released in 2009). Now, I know very little about this game, having only been faced with mentions of gameplay thanks to various friends geeking out a lot over it. Due to all the hype, I’ve even downloaded the game myself (but still have never played it).
However, League of Legends is definitely not just another online multiplayer game anymore. It’s still a fun game to play casually with your friends on a night in — but now, $2 million in total prize money was at stake for the top competitors at this year’s League of Legends Season Four World Championships. And it’s not just intense for those competing —32 million people worldwide tuned in to watch last year’s stream (with 40,000 to 50,000 fans actually present at the stadium).
At this point, those competing in the games (which took place this year in Seoul), are now considered “pro gamers”. But this is not the first time we’ve heard of such a seemingly weird trend. Other games like “Defense of the Ancients (DotA)” and the “Dead or Alive” series are other popular e-sports games that have competitions and championships of their own.
And yes, competitors in those contests make money, too.
Even players who simply record their gameplay and upload their commentaries to YouTube are making serious cash off of these games. Rooster Teeth, a company that makes most of their revenue off of uploading “Let’s Plays” of various video games to their YouTube channel, gets an average of 1.5 million views per video uploaded, with their most famous Let’s Play series being gameplay of Minecraft. Minecraft. Seriously. It’s the same with LoL players too — they upload their gameplay online as well and attract tons of views.
But to sum it all up — E-Sports have become a serious thing in the past couple of years. In my opinion, it will only keep growing. A “gamer” isn’t just the typical “loser who lives in their basement” anymore.
Some links to check out:
NYT Article posted before this year's League Championships
The Impact of E-Sports in South Korea
"Behind The Scenes"